With over a decade of professional design experience, including a background in architecture, I have worked on several big-budget Hollywood movies where I've had the opportunity to design numerous complex sets and vehicles. I specialize in creating original, detailed and carefully considered sci-fi designs from the ground up and I bring them to life using my years of experience in 3D modelling. I currently own and operate the digital design studio Moon Machine where I offer my services to the film and video game industries and where every day I strive to inspire others in the same way great art and design has inspired me.
Based in Victoria, Canada, Iām set up to work remotely for studios and productions in Vancouver and around the world.
3D modeling & design software experience:
Maya
Blender
Modo
Rhino 3D
Plasticity
Fusion 360
SketchUp
Substance Painter
Unreal Engine
Twinmotion